<header>
<div class="decoration-i">✦</div>
<div class="decoration-ii">✦</div>
<div class="decoration-iii">✦</div>
<div class="decoration-v">✦</div>
<div id="header-top">
<!-- SOCIAL MEDIA ICONS (POPULATED IN THE social media PASSAGE) -->
<nav class="social-media" data-passage="social media">
</nav>
<div class="middle">
<!-- STORY TITLE ETC. WHEN MENU IS CLOSED -->
<div class="title" data-passage="story title">
</div>
<!-- OPEN MENU ICON -->
<span id="menu-toggle">
<i class="fas fa-chevron-down"></i>
</span>
</div>
<!-- SETTINGS, RESTART, SAVE & FULLSCREEN BUTTONS -->
<nav class="tools">
<span id="header-settings-button"><i class="fas fa-cog"></i></span>
<span id="header-restart-button"><i class="fas fa-undo"></i></span>
<span id="header-saves-button"><i class="fas fa-save"></i></span>
<span id="header-fullscreen-button"><i class="fas fa-expand-arrows-alt"></i></span>
</nav>
</div>
<div id="header-body">
<div class="content">
<!-- SETTINGS, RESTART, SAVE & FULLSCREEN BUTTONS -->
<nav class="tools">
<span id="menu-settings-button"><i class="fas fa-cog"></i></span>
<span id="menu-restart-button"><i class="fas fa-undo"></i></span>
<span id="menu-saves-button"><i class="fas fa-save"></i></span>
<span id="menu-fullscreen-button"><i class="fas fa-expand-arrows-alt"></i></span>
</nav>
<!-- STORY LOGO (POPULATED IN THE story logo PASSAGE) -->
<div class="logo-image" data-passage="story logo">
</div>
<!-- STORY LINKS (POPULATED IN THE story links PASSAGE) -->
<ul id="story-menu" data-passage="story links">
</ul>
<!-- SOCIAL MEDIA ICONS (POPULATED IN THE social media PASSAGE) -->
<div class="social-media" data-passage="social media">
</div>
</div>
<div class="credit">✦ Template by <a href="https://outoftheblue-if.tumblr.com" target="_blank">Vahnya</a> ✦</div>
</div> <!-- header body end tag -->
</header>
<div id="main">
<div class="decoration-separator">
<span>✦</span>
<span>✦</span>
<span>✦</span>
<span>✦</span>
</div>
<div id="passages">
</div>
<div class="decoration-separator">
<span>✦</span>
<span>✦</span>
<span>✦</span>
<span>✦</span>
</div>
</div> <!-- #main -->
<footer>
<!-- BACKWARDS AND FORWARDS BUTTONS, YOU CAN REMOVE THIS IF YOU DON'T WANT THEM IN YOUR STORY -->
<span id="backwards-button"><i class="fas fa-chevron-left"></i></span>
<span>✦</span>
<span id="forwards-button"><i class="fas fa-chevron-right"></i></span>
</footer>// FOR SETTING STATS THAT NEED TO BE IN PLAY AT THE START OF THE STORY
<<set $firstname = "Eleanor">>
<<set $lastname = "Dashwood">>
<<set $nickname = "Ellie">><div class="box header">
<h1>$firstname $lastname</h1>
<h2>"$nickname"</h2>
<span class="star">✦</span>
<ul class="facts">
<li>$name</li>
<li>$age</li>
</ul>
</div>
<div class="box">
<h3>Appearance</h3>
<i>$eyecolor </i>
</div>
<!-- BOX WITH GROUP OF STATS -->
<div class="box">
<!-- STAT GROUP TITLE -->
<h3>Personality</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Kind 70%</span>
<span>✦</span>
<span>Cruel 30%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Shy 70%</span>
<span>✦</span>
<span>Bold 30%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
</div>
</div>
<div class="box">
<h3>Skills</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Embroidery</span>
<span>✦</span>
<span>70%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Dancing</span>
<span>✦</span>
<span>70%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
</div>
</div>
<!-- IMPORTAN! INCLUDE THE CODE BELOW ON ALL STAT PAGES TO MAKE SURE THE LINK RETURNS THE USER TO THE LAST PASSAGE. IF YOU USE A NORMAL RETURN LINK IT WILL SIMPLY LOOP -->
<span style="display: block; text-align: center;">
<<link "« Return to game" $return>><</link>>
</span><!-- POPULATES STORY LINKS IN THE HEADER MENU -->
<li> <<link "stat page 1" "stat page 1">><</link>> </li>
<li> [[stat page 2]] </li>
<li> [[stat page 3]] </li><div class="box header">
<h1>$firstname $lastname</h1>
<h2>"$nickname"</h2>
<span class="star">✦</span>
<ul class="facts">
<li>Text</li>
<li>Text</li>
<li>Text</li>
</ul>
</div>
<!-- TEXT BOX BUT WITHOUT BACKGROUND -->
<div class="box blank">
<h3>Appearance</h3>
<i>$firstname is tall and of average size with golden blond hair and pale skin.</i>
</div>
<!-- STAT BOX BUT WITHOUT BACKGROUND -->
<div class="box blank">
<!-- STAT GROUP TITLE -->
<h3>Personality</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Kind 70%</span>
<span>✦</span>
<span>Cruel 30%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Shy 70%</span>
<span>✦</span>
<span>Bold 30%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
</div>
</div>
<div class="box blank">
<h3>Skills</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Embroidery</span>
<span>✦</span>
<span>70%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Dancing</span>
<span>✦</span>
<span>70%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
</div>
</div>
<!-- IMPORTAN! INCLUDE THE CODE BELOW ON ALL STAT PAGES TO MAKE SURE THE LINK RETURNS THE USER TO THE LAST PASSAGE. IF YOU USE A NORMAL RETURN LINK IT WILL SIMPLY LOOP -->
<span style="display: block; text-align: center;"><<link "« Return to game" $return>><</link>></span><div class="main">
<nav>
<<link "Resume Game">><<run Save.autosave.load()>><</link>>
<<link "Load Game">><<run UI.saves();>><</link>>
</nav>
<div class="story-banner">
<div class="content">
<!-- STORY TITLE -->
<h1 class="story-title">GODSFALL</h1>
<!-- ICON -->
<i class="fa-solid fa-moon"></i>
<!-- STORY SUBTITLE -->
<h2 class="story-subtitle">an interactive story</h2>
<span>✦</span>
<!-- STORY AUTHOR -->
<h3 class="story-author">By <a href="#"></a>Theodore Zukowski</h3>
</div>
</div>
<nav>
<<link "New Game" "thebeginning1">><</link>>
<<link "Settings">><<run UI.settings();>><</link>>
</nav>
</div>
<div class="credit">✦ Template by <a href="https://outoftheblue-if.tumblr.com" target="_blank">Vahnya</a> ✦</div>!Heading 1
!!Heading 2
!!!Heading 3
Normal text. Normal text. Normal text. Normal text. Normal text. //emphasised text//. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. ''strong text''. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. Normal text. __underlined text__ Normal text. Normal text. Normal text. Normal text. Normal text.
----
!!!Unordered List:
* List item 1
* List item 2
!!!Links
[[More Styles]]
[[More Styles]]
<<button "Button" "More Styles">><</button>><!-- POPULATE THE SOCIAL MEDIA LINKS -->
<a href="https://www.instagram.com/theophagian/" target="_blank"><i class="fab fa-instagram-square"></i></a>
<a href="https://apotheosisgames.tumblr.com/" target="_blank"><i class="fab fa-tumblr"></i></a>
<a href="https://ko-fi.com/theophagian" target="_blank"><i class="fas fa-hand-holding-heart"></i></a><!-- TITLE ON THE TOP OF THE PAGE IS POPULATED HERE -->
<!-- STORY TITLE -->
<h1>Godsfall</h1>
<!-- ICON -->
<i class="fa-regular fa-sun"></i>
<!-- STORY SUBTITLE -->
<h2>an interactive story</h2><!-- STORY BANNER/LOGO POPULATED HERE -->
<div class="story-banner">
<div class="content">
<!-- STORY TITLE -->
<h1 class="story-title">Godsfall</h1>
<!-- ICON -->
<i class="fa-solid fa-moon"></i>
<!-- STORY SUBTITLE -->
<h2 class="story-subtitle">an interactive story</h2>
<span>✦</span>
<!-- STORY AUTHOR -->
<h3 class="story-author">By <a href="#"></a>Theodore Zukowski</h3>
</div>
</div>!!! Checkbox:
<<checkbox "$checkboxVar1" false true autocheck>> Checkbox option 1
<<checkbox "$checkboxVar2" false true autocheck>> Checkbox option 2
<<checkbox "$checkboxVar3" false true autocheck>> Checkbox option 3
!!! Cycle:
<<cycle "$cycleVar" autoselect>>
<<option "Option 1">>
<<option "Option 2">>
<<option "Option 3">>
<<option "Option 4">>
<<option "Option 5">>
<</cycle>>
!!! Listbox:
<<listbox "$listboxVar" autoselect>>
<<option "Option 1">>
<<option "Option 2">>
<<option "Option 3">>
<<option "Option 4">>
<<option "Option 5">>
<</listbox>>
!!! Radiobutton:
<<radiobutton "$radiobuttonVar" "option 1" autocheck>> Option 1
<<radiobutton "$radiobuttonVar" "option 2" autocheck>> Option 2
<<radiobutton "$radiobuttonVar" "option 3" autocheck>> Option 3
!!! Textarea:
<<textarea "$textareaVar" "Type text here..">>
!!! Textbox:
<<textbox "$textboxVar" "Type answer here">>
<<button "Autosave" "Autosave">><</button>><<notify>>Autosave complete!<</notify>>
This passage autosaves, and the next time the game opens the player will be able to resume from here. <!-- THIS PASSAGE IS NOT TAGGED WITH STYLE PASSAGE BUT RATHER HAS A FEW ELEMENTS WRAPPED IN THAT CLASS TO ONLY STYLE CERTAIN ELEMENTS -->
<!-- REMOVING CLASS BOX HEADER FROM TITLE TO GET DIFFERENT HEADER -->
<h1>Title</h1>
<h2>Subtitle</h2>
<!-- ADDING STAT PASSAGE CLASS TO UL LIST TO KEEP STYLING FOR THIS ELEMENT -->
<div class="stat-passage">
<ul class="facts">
<li>Female</li>
<li>26</li>
<li>Human</li>
</ul>
</div>
<br><br>
<div class="box blank">
<h2>Appearance</h2>
<i>$firstname is tall and of average size with golden blond hair and pale skin.</i>
</div>
<!-- ADDING STAT PASSAGE CLASS TO KEEP STYLING S-->
<div class="stat-passage">
<div class="box blank">
<!-- STAT GROUP TITLE -->
<h3>Personality</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Kind 70%</span>
<span>✦</span>
<span>Cruel 30%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Shy 70%</span>
<span>✦</span>
<span>Bold 30%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
</div>
</div>
<div class="box blank">
<h3>Skills</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Embroidery</span>
<span>✦</span>
<span>70%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Dancing</span>
<span>✦</span>
<span>70%</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar"></div>
</div>
</div>
</div>
</div>
</div>
<!-- IMPORTAN! INCLUDE THE CODE BELOW ON ALL STAT PAGES TO MAKE SURE THE LINK RETURNS THE USER TO THE LAST PASSAGE. IF YOU USE A NORMAL RETURN LINK IT WILL SIMPLY LOOP -->
<span style="display: block; text-align: center;"><<link "« Return to game" $return>><</link>></span>!YOU'RE JUST ANOTHER SCAVENGER.
A lone wanderer of the galaxies barely scraping by on your derelict secondhand ship. You hunt down abandoned ships and settlements, stripping them of what useful parts you can find and selling those to whoever will pay your prices. It's a dangerous, solitary life, but you don't have much choice in the matter. You have too much of a past to trust a crew or to settle down planetside.
But everything will change when you discover the salvage of a lifetime. Among the ruins of a planet older than you thought possible, you discover an ancient prison, containing something that you thought existed only in myth.
You don't remember what happens next; but when you wake, you're a prisoner on a Consortium ship — and you are no longer alone in your own mind.
!!You are now a vessel.
The last vessel of the lost god.
Or is is the lost vessel of the last god?
Either way, life as you know it is over. The Consortium — the conglomeration of various companies and governments that rule known space — want your head. The rebels want your power. But what do you want?
Escaped the Consortium with the aid of a fellow prisoner and a disgraced officer. Find a new ship, gather a crew of your own, and forge your place in a universe in which you are now something other than human.
And don't forget.
!GODS MAY RISE. BUT THEY ALSO FALL.
<<button "Take me to the content warnings. I understand there may be spoilers." "contentnotes">><</button>>
<<button "I don't need the content warnings. Take me right to the prologue." "prologue1">><</button>>//Godsfall// may contain the following content.
*Non-consensual body modification
//Not all of these will be encountered in every route. There may be other triggering content. If you come across something you feel should be warned for, feel free to contact the author.//
<<button "I understand that I may encounter the above content, and acknowledge that I am 18+. Take me to the Prologue." "prologue1">><</button>>!!Technically, you don't have clearance to fly in Driftspace.
So named because of the ships lost and drifting among the stars, the no-fly zone is forbidden to everyone but official Consortium ships. Not that you've ever let a little thing like that stop you before. Driftspace is meant to be filled with danger. Everything from pockets of radiation to still-active mines from the War; from thick asteroid fields to pirates — and scavengers.
!!Like yourself.
You've never let a little thing like the Consortium Law stop you before, though. You're in the business of salvage, and the powers-that-be tend to look the other way when you work. //Someone// needs to clean up their messes, after all, and soyou provide an important service. There are valuable resources in Driftspace; treasures left among the dead.
It's morbid but lucrative work. Not a lot of people are willing to explore a no-fly zone, and there are even fewer willing to board the derelict ships and stations. The Consortium doesn't bother you in Driftspace, after all, and you make more than enough money to get by.
[[✦ You like it well enough, even if it's not something you ever saw yourself doing.|prologue2]]
[[✦ Being a scavenger gives you the freedom that you've alway wanted — not to mention credits.|prologue2]]A mechanical, and somewhat androgynous, voice emerges from the speakers on either side of the pilot's chair, interrupting the loud music that had been filling the bridge.
"Scan complete, boss," the ship's virtual intelligence, Ghost, says with artificial cheer. "No signs of life detected."
The results of it's scans flash on your screen, showing a three-dimensional map of the nameless planet below. The light of it casts a blue tint on your face, and you reach forward, turning the projection with a careless movement. It spins wildly, and you watch the lines of light blur together.
"What's this building?" you ask as the map slows, pointing to a red area in the far northern hemisphere.
Even on the small rendering, you can see that it's a massice complex, towering over the rest of the buildings on the abandoned planet. Pinching your fingers, you zoom the map, opening it wide, so that the whole bridge is bathed in light.
"Unknown," Ghost says. "Unfortunately, my scans aren't strong or comprehensive enough to detail the interior of the structure. It seems to have some natural defenses against foreign scans."
It will be dangerous to enter a building without extensive mapping of the inside. You'll have no way of knowing where you're going, or what dangers you might find.
[[✦ You frown, unsure that it will be worth the risk. There's no guarentee that you'll find something worthwhile, after all.|prologue3]]
[[✦ How exciting.|prologue3]]"Ghost," you begin, tapping your fingers against the console in a random, rhythmic pattern, before pausing.
You've made sure that you're the only inhabited ship in the region, setting up beacons around the area that will notify you of any organic or artificial movement. You don't have to worry about being interrupted.
And this is hardly your first job, or even your most dangerous.
So why are you hesitating?
You stand abruptly, stepping into the cent of the blue map light. With an impatient wave of your hand, you dismiss the map and it vanishes from your view, leaving you in relative darkness.
In front of you, your face is reflected in the monitors. You meet your own gaze thoughtfully.
Your eyes are:
[[✦ Hazel|prologue4][$eyecolor to "hazel"]]
[[✦ Brown|prologue4][$eyecolor to "brown"]]
[[✦ Blue|prologue4][$eyecolor to "blue"]]
[[✦ Grey|prologue4][$eyecolor to "grey"]]
[[✦ Green|prologue4][$eyecolor to "green"]]
[[✦ Iridescent|prologue4][$eyecolor to "iridescent"]]